Pat Yimtae

 Project Overview

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Bounty Brawl

3D multiplayer couch co-op adventure party game (PvEvP) game with a space cowboy theme and backstabbing mechanic.

Company: Nanuq

Engine: Unity Engine

Team size: 30~45+

Role: Design Lead Assistant, UI/UX Designer

Duration: 1 Year 3 Month (June 2022 - Present)

 

Bloody Bunny: The Game [DLC]

3D action-adventure game based on the famous 2D animation Bloody Bunny from 2Spot studio.

Company: Quantumpeaks Studio

Engine: Unreal Engine 4

Team size: 14+

Role: Game Designer, UI/UX Designer

Duration: 9 Month (September 2021 - May 2022)

 
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Lirica

A 3D puzzle adventure game that follows the journey of a young girl as she aims to restore the world of Opera by completing musical puzzles with a magic flute that influences the environment around her.

Engine: Unreal Engine 4

Team size: 20

Role: Lead Designer, UI/UX Designer

Development duration: 1 Year (September 2019 - September 2020)

 
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Inferis - User Interfaces Design Project

A 3D horror game interface design project.

Engine: Unity Engine

Team size: 1

Role: UI/UX Designer, UI Programmer, 2D/3D Artist

Development duration: 4 Weeks (1 September 2020 - 30 September 2020)

 
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GATE - HUD Design Project

A 3D first person shooter HUD design project.

Engine: Unity Engine

Team size: 1

Role: UI/UX Designer, Gameplay Programmer, UI Programmer, 2D Artist

Development duration: 4 Weeks (1 October 2020 - 28 October 2020)

 
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Minecraft Inventory System - Re-Design Project

An interface re-design project that I took Minecraft (version 1.12.1) inventory system and create a high fidelity wireframes explaining a new improvement I make to the inventory system base on my user research data and analysis.

Engine: Adobe XD

Team size: 1

Role: UX Designer

Development duration: 3 Weeks (October 2019)

 
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Fall in love simulation - Kinesthetic Design Project

A 3D dating simulator Kinesthetic design project

Engine: Unity Engine

Team size: 1

Role: UI/UX Designer, Gameplay Programmer, Technical artist

Development duration: 4 Weeks (1 November 2020 - 4 December 2020)

 
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Re-Design DigiPen Cafeteria - Data Analysis Project

This project focuses on data gathering and analysis. I gathered 100 responses, analyzed and determined the main problems with the DigiPen Cafeteria, and pitched a solution that is being adopted by DigiPen to improve the user experience.

Engine: Google survey and Word document

Team size: 1

Role: UX Designer, User researcher

Development duration: 3 Weeks (September 2019)

 
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Negativity

A 2D cooperative puzzle platformer where two players exist in each others negative space.

Engine: Custom Engine

Team size: 9

Role: Lead Designer, System Designer, UI/UX Designer

Development duration: 9 Months (September 2017 - May 2018)