Bounty Brawl
3D multiplayer couch co-op adventure party game (PvEvP) game with a space cowboy theme and backstabbing mechanic.
Company: Nanuq
Engine: Unity Engine
Team size: 30~45+
Role: Design Lead Assistant, UI/UX Designer
Duration: 1 Year 3 Month (June 2022 - Present)
Bloody Bunny: The Game [DLC]
3D action-adventure game based on the famous 2D animation Bloody Bunny from 2Spot studio.
Company: Quantumpeaks Studio
Engine: Unreal Engine 4
Team size: 14+
Role: Game Designer, UI/UX Designer
Duration: 9 Month (September 2021 - May 2022)
Lirica
A 3D puzzle adventure game that follows the journey of a young girl as she aims to restore the world of Opera by completing musical puzzles with a magic flute that influences the environment around her.
Engine: Unreal Engine 4
Team size: 20
Role: Lead Designer, UI/UX Designer
Development duration: 1 Year (September 2019 - September 2020)
Inferis - User Interfaces Design Project
A 3D horror game interface design project.
Engine: Unity Engine
Team size: 1
Role: UI/UX Designer, UI Programmer, 2D/3D Artist
Development duration: 4 Weeks (1 September 2020 - 30 September 2020)
GATE - HUD Design Project
A 3D first person shooter HUD design project.
Engine: Unity Engine
Team size: 1
Role: UI/UX Designer, Gameplay Programmer, UI Programmer, 2D Artist
Development duration: 4 Weeks (1 October 2020 - 28 October 2020)
Minecraft Inventory System - Re-Design Project
An interface re-design project that I took Minecraft (version 1.12.1) inventory system and create a high fidelity wireframes explaining a new improvement I make to the inventory system base on my user research data and analysis.
Engine: Adobe XD
Team size: 1
Role: UX Designer
Development duration: 3 Weeks (October 2019)
Fall in love simulation - Kinesthetic Design Project
A 3D dating simulator Kinesthetic design project
Engine: Unity Engine
Team size: 1
Role: UI/UX Designer, Gameplay Programmer, Technical artist
Development duration: 4 Weeks (1 November 2020 - 4 December 2020)
Re-Design DigiPen Cafeteria - Data Analysis Project
This project focuses on data gathering and analysis. I gathered 100 responses, analyzed and determined the main problems with the DigiPen Cafeteria, and pitched a solution that is being adopted by DigiPen to improve the user experience.
Engine: Google survey and Word document
Team size: 1
Role: UX Designer, User researcher
Development duration: 3 Weeks (September 2019)
Negativity
A 2D cooperative puzzle platformer where two players exist in each others negative space.
Engine: Custom Engine
Team size: 9
Role: Lead Designer, System Designer, UI/UX Designer
Development duration: 9 Months (September 2017 - May 2018)